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Thread: The Secret World – Introducing the deck system

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    The Secret World – Introducing the deck system


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    The Secret World is only a couple of months away, but Funcom still has plenty to reveal about their upcoming MMO set in the modern day. Martin Bruusgaard, the lead designer, helps answer some question the deck system that will yield cool new outfits if you take the time to gather your deck. Want to learn more? Keep reading…
    Exclusive: The Secret World – Introducing the deck system | GamesRadar
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    Zantosa (04-17-2012)

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    10 decks per secret society? Now see That would just make some people want to play all 3 factions just to get the deck sets and looks.

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    I want some Beta review's! how's the game play and such. didn't we have a beta player in the clan?

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    Quote Originally Posted by KyJenn View Post
    I want some Beta review's! how's the game play and such. didn't we have a beta player in the clan?
    That can neither be confirmed or denied at this time. But I may have spoke with a lil bird about things that may or may not be about a game that you may or may not be wanting info on.

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    lol...ok. and how much would it may or may not take to aquire said information that may nor may not exist?

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    It's going to be good....

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    Lorahand (02-09-2012)

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    *this post was supposed to be in this thread - The Secret World Dev Journals: Deck Templates (in case anyone hadn't seen that stuff and doesn't know wtf I'm talking about)

    Has anyone seen anything more on decks? They released the 3 templates awhile back. Did they ever release any others?
    (yeah I could actually google it myself but..)

    'ask thineself and ye shall whatever...'

    pics & names of some other decks
    http://www.darkdemonscrygaia.com/sho...24&postcount=7
    examples of skills for Illusionist, Puritan, & Ninja decks
    http://dc441.4shared.com/doc/Rw6V41Ep/preview.html (scroll to bottom)
    Last edited by Hammerbeard; 04-12-2012 at 01:42 AM. Reason: cause i did google it myself

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    does anyone have some additional links to explain the synergy aspects between the various options?
    i know hammer, ziboo and so many others have linked some outstanding links, i believe i have read most.
    thanks again!
    i was hoping to read more on, for example, if elementalism/blood magic/chaos would be a workable group of things to pursue.
    kinda interested in doing a non-tech toon, but game mechanics may be a splash of cold reality.
    cheers!

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    Quote Originally Posted by Zantosa View Post
    does anyone have some additional links to explain the synergy aspects between the various options?
    i know hammer, ziboo and so many others have linked some outstanding links, i believe i have read most.
    thanks again!
    i was hoping to read more on, for example, if elementalism/blood magic/chaos would be a workable group of things to pursue.
    kinda interested in doing a non-tech toon, but game mechanics may be a splash of cold reality.
    cheers!
    I'm sure there will be a wiki page with all the best builds in it after launch. As of right now though there isn't much info to go on as far as what feels good together or what works the best.

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    Quote Originally Posted by Zodiac13 View Post
    I'm sure there will be a wiki page with all the best builds in it after launch. As of right now though there isn't much info to go on as far as what feels good together or what works the best.
    thanks z13 :)
    i was looking, so at least i was not blind and missing the obvious link to skills/synergies etc

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