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  1. #1



    TheDragon's Avatar

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    Patch 2.6


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    SWTOR Patch 2.6 sneak peak

    SWTOR, SWTOR News
    by dulfy

    Eric Musco went on the forums today to sneak in some info regarding Patch 2.6 which players can expect in early February 2014. Patch 2.6 will introduced new gunship variants, bomber class and some buffs to various classes.

    [COLOR=#474747 !important]First off, Happy New Year everyone! I am back in the office now from the holidays so we are right back to some yellow posts
    Game Update 2.6 first and foremost will mark the launch of Galactic Starfighter! That will mean the introduction of:


    • The Gunship unlock available for F2P players.
    • A new Gunship variant.
    • Two Bomber variants!
    • …and more! We will talk more about this next week.

    [COLOR=#474747 !important]Also, Game Update 2.6 will come with a few class changes, here is just an overview of some of what you will see:[/COLOR]

    • A fairly significant DPS boost for Operatives/Scoundrels.
    • Mercenaries/Commandos will now have a skill to eliminate pushback on Tracer Missile/Grav Round and Power Shot/Charged Bolts.
    • Sorcerers/Sages will now have a skill to eliminate pushback on Lightning Strike and Force Lightning/Disturbance and Telekinetic Throw.
    • Mercenaries/Commandos can now cast Kolto Shell/Trauma Probe on more than one target at a time.
    • Mercenaries/Commandos can now use Rapid Shots/Hammer Shot on themselves while Combat Support Cylinder/Combat Support Cell are active.

    [COLOR=#474747 !important]As always, look for the 2.6 patch notes for a full list of all changes that are coming! That is just a preview of what is to come.
    -eric


    Source Dulfy: [/COLOR]
    SWTOR Patch 2.6 sneak peak - Dulfy
    [/COLOR]
    Dragon
    Fen'iris lvl 55 Powertech Tank ^^ Skarlet lvl 55 Sorc Healer/dps ^^ Daina'Skully lvl 55 Operative Healer ^^ Blak lvl 55 Marauder ^^ Frankentiny lvl 55 Juggernaut Tank ^^ Wyilde lvl 47 Assasin
    Negative lvl 50 Shadow Tank ^^ Niight lvl 51 Gunslinger ^^ Fyire lvl 55 Guardian Tank ^^ Laste lvl 53 Commando Healer ^^ Ceraebus lvl 55 Vanguard Tank ^^ Ms'Kitty lvl 55 Sage

  2. #2

    Now with LESS pants!



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  3. #3



    TheDragon's Avatar

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    New notes from the PTR: Dulfy Link -- http://dulfy.net/2014/01/10/swtor-pts-patch-2-6-notes/

    SWTOR Patch 2.6 PTS patch notes released on Jan 10, 2014.
    Highlights
    New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase!


    • Bombers are tough support ships that drop mines and drones on the battlefield.
    • Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes.
    • Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies.
    • Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies.

    New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature, Power-ups!
    Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which last 45 seconds. Power–ups on PTS are as follows:


    • Engine Overcharge – Doubles engine power regen rate, increases ship speed by 30%, increases ship defense by 15%, refills engine power to full on pickup.
    • Weapon Overcharge – Doubles blaster power regen rate, refills blaster power to full on pickup.
    • Shield Overcharge – Doubles shield power regen rate, eliminates shield recently consumed regen delay, refills shields to full on pickup.
    • Damage Overcharge – Doubles damage from all primary and secondary non–drone weapons.

    All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap.
    New Galactic Starfighter Feature: Battle Record – The personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat.
    New Feature: Detailed Scoreboard –Galactic Starfighter’s scoreboard will now feature new tabs containing information on:


    • Performance – Track stats including kills, deaths, damaged dealt/received, hit %, objective captures, and more!
    • Earning – A detailed breakdown of the Requisition you’ve earned during a battle and how it was earned.

    New Flashpoint: Kuat Drive Yards-The Republic and the Empire are calling on their greatest warriors to join the fight for control of the Kuat Drive Yards, a highly-contested orbital shipyard with one of the most prolific manufacturing facilities in the Galaxy. Each time you play through Kuat Drive Yards, you have a chance to see a different series of randomized combat scenarios.
    New Group Finder Category: Tactical Flashpoints – Kuat Drive Yards is available in the new ‘Tactical Flashpoint’ category in Group Finder. Tactical Flashpoints are role-neutral, meaning Group Finder will match the first four eligible players regardless of group role. Kuat Drive Yards is available to players levels 15-55, and it is bolstered so that a broad level range of players can be matched together.
    General


    • You can now queue for Warzones and Galactic Starfighter battles at the same time.

    Galactic Starfighter
    General


    • Typing “/squad” will allow the player to chat with players in their Squad and/or Group.
    • Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement.
    • Players who only inflict shield damage to a target now receive appropriate Requisition for the assist when the target is destroyed.
    • Auto Roll functionality has been added. Press “V” (by default) to rotate the ship to the default orientation.
    • Targeted enemies are now highlighted on the Map and Minimap screens.
    • Queuing for Galactic Starfighter battles no longer block character changes.
    • If you have an enemy selected it will now show their target’s name in the Targeting Computer.
    • A confirmation dialog has been added before travelling to the tutorial level.
    • Combat HUD tutorial information on Enemy and Objective Indicators has been expanded.
    • Combat Controls tutorial has been updated to feature targeted defense drones.
    • Players will now be invulnerable to all hull damage while in the Galactic Starfighter tutorial.

    Ships and Hangar

    • The dialog for new purchases within the Hangar has been enhanced to show the exact breakdown of Fleet and Ship Requisition to be used.

    Environments

    • Several force fields have been removed from the Abandoned Shipyards level in Domination mode.

    Components and Crew

    • The “Increased Range” upgrade for Sabotage Probe now features a 10% increase instead of 500m.
    • Crew members now animate within the Hangar preview window.
    • Crew abilities “Running Interference” and “Wingman” have had their area of effect ranges increased from 1000m to 3000m.
    • Bowdaar no longer wears a hoodie within the Hangar.

    Classes and Combat
    Jedi Consular
    Sage
    Telekinetics

    • Concentration now additionally reduces the pushback suffered while activating Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged.

    [COLOR=#474747 !important]Balance
    [/COLOR]
    • Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged.
    Sith Inquisitor
    Sorcerer
    Lightning

    • Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged.

    [COLOR=#474747 !important]Madness
    [/COLOR]
    • Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged.
    Imperial Agent
    General
    • Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike.

    [COLOR=#474747 !important]Operative
    General

    [/COLOR]
    • Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals.
    • Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10).

    [COLOR=#474747 !important]Concealment
    [/COLOR]
    • Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%).
    • Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%).
    • Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10).
    • Waylay now increases the damage dealt by Backstab by 5% (up from 4%).
    • Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon.
    • Calculated Frenzy no longer increases Alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead.

    [COLOR=#474747 !important]Lethality
    [/COLOR]
    • Corrosive Microbes is now a single-point skill (down from 2), but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%.
    • Lethal Injectors is now a 2-point skill (up from 1), each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage).

    [COLOR=#474747 !important]Sniper
    Lethality

    [/COLOR]
    • Corrosive Microbes is now a single-point skill (down from 2), but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%.
    • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage).
    Smuggler
    General
    • Reduced the activation time, cooldown, energy cost, and damage done by XS Freighter Flyby.

    [COLOR=#474747 !important]Scoundrel
    General

    [/COLOR]
    • Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals.
    • Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)

    [COLOR=#474747 !important]Scrapper
    [/COLOR]
    • Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%).
    • Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%).
    • Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10).
    • Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%).
    • Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast.
    • Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead.

    [COLOR=#474747 !important]Dirty Fighting
    [/COLOR]
    • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%.
    • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage).

    [COLOR=#474747 !important]Gunslinger
    Dirty Fighting

    [/COLOR]
    • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%.
    • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage).
    Bounty Hunter
    Powertech
    Advanced Prototype

    • Prototype Flame Thrower now requires High Energy Gas Cylinder to be active.

    [COLOR=#474747 !important]Mercenary
    General

    [/COLOR]
    • Mercenaries with the Combat Support Cylinder loaded will now be able to use Rapid Shots to heal themselves.

    [COLOR=#474747 !important]Arsenal
    [/COLOR]
    • Stabilizers now reduces the pushback suffered while activating Tracer Missile and Power Shot by 50/100% (up from 35/70%). The rest of the benefits provided by Stabilizers remain unchanged.

    [COLOR=#474747 !important]Bodyguard
    [/COLOR]
    • Kolto Shell may now be deployed on more than one target at a time, but a target may not have more than one active Kolto Shell. Additionally, Kolto Shell now generates 10 heat (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
    • The tooltip for the Bodyguard skill has been updated to indicate that it also reduces the rate limit of Peacekeeper, and the Bodyguard skill now requires Kolto Shell instead of Peacekeeper.
    • Peacekeeper has been moved from tier 6 down to tier 5 in the Bodyguard skill tree.
    • Cure Mind has been moved from tier 5 down to tier 4 in the Bodyguard skill tree.
    • Protective Field has been moved from tier 4 up to tier 6 in the Bodyguard skill tree.
    Trooper
    Vanguard
    Tactics

    • Pulse Generator now requires High Energy Cell to be active.

    [COLOR=#474747 !important]Commando
    General

    [/COLOR]
    • Commandos with Combat Support Cell loaded will now be able to use Hammer Shot to heal themselves.

    [COLOR=#474747 !important]Gunnery
    [/COLOR]
    • Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%). The rest of the benefits provided by Steadied Aim remain unchanged.

    [COLOR=#474747 !important]Combat Medic
    [/COLOR]
    • Trauma Probe may now be deployed on more than one target at a time, but a target still may not have more than one active Trauma Probe. Additionally, Trauma Probe now costs 10 energy cells (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
    • The tooltip for Probe Medic has been updated to indicate that it also reduces the rate limit of Frontline Medic, and Probe Medic now requires Trauma Probe instead of Frontline Medic.
    • Frontline Medic has been moved from tier 6 down to tier 5 in the Combat Medic skill tree.
    • Psych Aid has been moved from tier 5 down to tier 4 in the Combat Medic skill tree.
    • Med Zone has been moved from tier 4 up to tier 6 in the Combat Medic skill tree.
    Items and Economy
    General


    • The 2-piece set bonus for the Field Tech’s PVP set now increases the range of Distraction and Takedown or Quickdraw by 5 meters.
    • The 4-piece set bonus for the Field Tech’s PVP set now increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds.

    Legacy
    Achievements


    • Achievements have been added for the Bomber ship role.

    Missions and NPCs
    Oricon


    • The Dread Forces of Oricon are more distracted by the madness of the Dread Masters, and therefore their aggro ranges have been reduced.

    PvP
    General


    • Queuing for Warzones no longer blocks Hangar changes.
    Dragon
    Fen'iris lvl 55 Powertech Tank ^^ Skarlet lvl 55 Sorc Healer/dps ^^ Daina'Skully lvl 55 Operative Healer ^^ Blak lvl 55 Marauder ^^ Frankentiny lvl 55 Juggernaut Tank ^^ Wyilde lvl 47 Assasin
    Negative lvl 50 Shadow Tank ^^ Niight lvl 51 Gunslinger ^^ Fyire lvl 55 Guardian Tank ^^ Laste lvl 53 Commando Healer ^^ Ceraebus lvl 55 Vanguard Tank ^^ Ms'Kitty lvl 55 Sage

  4. #4



    TheDragon's Avatar

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    Dulfy has Class Guides!?!?!

    SWTOR Archives - Dulfy
    Dragon
    Fen'iris lvl 55 Powertech Tank ^^ Skarlet lvl 55 Sorc Healer/dps ^^ Daina'Skully lvl 55 Operative Healer ^^ Blak lvl 55 Marauder ^^ Frankentiny lvl 55 Juggernaut Tank ^^ Wyilde lvl 47 Assasin
    Negative lvl 50 Shadow Tank ^^ Niight lvl 51 Gunslinger ^^ Fyire lvl 55 Guardian Tank ^^ Laste lvl 53 Commando Healer ^^ Ceraebus lvl 55 Vanguard Tank ^^ Ms'Kitty lvl 55 Sage

  5. #5



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    Imperial Agent
    General

    • reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike.
    Uh oh - this concerns me!
    I have C.D.O.! It's the same as O.C.D. but with the letters in proper alphabetical order . . . like they should be!

    "The power of the dark side is an illness no true Sith would wish to be cured of."

    Imp toons Kru'ella lev 55 Sorc - Oh'Hall'No lev 55 Sniper(main) - Mal'aise lev 55 Bounty Hunter - Mal'ignant 55 Warrior - Mal'eficent 55 Assassin /-/
    Pub toons Zor'al lev 55 Commando - Jor'al lev 55 Jedi Knight - Kara'al lev 55 Jedi Sage Main

  6. #6



    MajorYutz's Avatar

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    Just the last part of the that line - reduced damage done by Orbital Strike. The nerf bat has swung my way. Had to happen at some pt.
    I have C.D.O.! It's the same as O.C.D. but with the letters in proper alphabetical order . . . like they should be!

    "The power of the dark side is an illness no true Sith would wish to be cured of."

    Imp toons Kru'ella lev 55 Sorc - Oh'Hall'No lev 55 Sniper(main) - Mal'aise lev 55 Bounty Hunter - Mal'ignant 55 Warrior - Mal'eficent 55 Assassin /-/
    Pub toons Zor'al lev 55 Commando - Jor'al lev 55 Jedi Knight - Kara'al lev 55 Jedi Sage Main

  7. #7

    Haldri is offline   Haldri is offline
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    I wouldn't call that much of a nerf. They just reduced the damage to compensate for the reduced activation AND cooldown. The numbers may be smaller, but it can be used just a bit more frequently.
    The Shadowlands - Stormwalker Legacy:
    Haldri (main) - 55 Assassin DPS | Hekla - 55 Juggernaut Tank | Sarkas - 55 Sorcerer Heal | Gunvor - 55 Sniper
    Varpuli (main) - 55 Gunslinger | Ragny - 55 Sentinel | Sveíd - 55 Shadow DPS


    Wyrmrest Accord - Horde:
    Haldrí (main) - 90 Shaman | Roknagar - 90 Shaman | Iskko - 85 Monk | Frankenorc - 80 Death Knight |
    Other Servers:
    Herja - 90 Warrior (Horde) | Reiði - 90 Warlock (Alliance)

  8. #8



    TheDragon's Avatar

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    True. Its often overkill, so you will have it up more often for multiple AoE's. Of course it will eat up time in your extended rotation for longer fights; casting time = 0dps.
    Dragon
    Fen'iris lvl 55 Powertech Tank ^^ Skarlet lvl 55 Sorc Healer/dps ^^ Daina'Skully lvl 55 Operative Healer ^^ Blak lvl 55 Marauder ^^ Frankentiny lvl 55 Juggernaut Tank ^^ Wyilde lvl 47 Assasin
    Negative lvl 50 Shadow Tank ^^ Niight lvl 51 Gunslinger ^^ Fyire lvl 55 Guardian Tank ^^ Laste lvl 53 Commando Healer ^^ Ceraebus lvl 55 Vanguard Tank ^^ Ms'Kitty lvl 55 Sage

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