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  1. #1

    Mohri is offline   Mohri is offline
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    Update 2.1 List of known / confirmed Changes


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    From reddit

    List of Known/Confirmed Changes for 2.1 (self.ffxiv)
    by Lunaretic Silva on LeviathanCrabCommander

    Was poking around the internets to see if I could find a good list of stuff known for 2.1. Unfortunately, I wasn't able to find one. So I figured I'd toss together what I knew/could find sources for. Without further ado, I present you, the list of known changes/etc. for 2.1.

    New Level 50 Content

    • Extreme Mode Primals. A new difficulty for Ifrit, Garuda, and Titan fights
    • Good King Moggle Mog Primal
    • Leviathan(?) Primal
    • One new 4-8 man Level 50 Dungeon (Pharos Sirius)
    • Two Hard Mode Dungeons
    • Crystal Tower 24 Man Multi-Part Raid


    New Unknown Level Content

    • New FATES
    • New Quest-lines (Including Hildebrand returning)
    • Dailies of some kind Treasure Hunting is supposed to come - part of Dailies of some kind system.


    PvP

    • Wolves Den Arena PvP
      • 4v4 and 8v8 PvP


    Duty Finder

    • Updates to include a board for seeking party/etc. for each individual server.
    • Dungeons/etc. Split up into categories.
    • Bonuses (Tomes) for joining 'random' dungeon selections in each category.


    Free Companies

    • Updates/Improvements to FC Bank
    • FC Alliances
    • Automatic FC Leadership Transfer for extended AFK time.

    Housing

    • Three housing locations (possibly only Limsa being released first)
    • Over 150+ Pieces of furniture/etc.
    • Multiple different settings/etc.
    • Three sizes (S/M/L)


    Beauty Salon

    • New Hairstyles/Facepaint options
    • Ability to change Hairstyle/etc. on whim.


    Misc

    • Balance Changes

      • WAR Buffs
      • DRG Adjustments
      • Melee Buffs/Adjustments to fights to help Melee
      • BRD Adjustments



    • UI Updates/Fixes

      • Multiple PS3 Updates
      • Fixes to Focus Target Bar
      • Inventory Sorting
      • Improvements to Camera handling
      • Better item comparisons (Might be pushed to 2.2)
      • Bunch of other stuff


    Note 1 : I included some specifications on items (such as the extra primal being Leviathan) which are not 100% confirmed, but seem extremely likely (ex. Devs confirmed an extra primal, and all indicators thus far have pointed strongly that this is Leviathan, over Ramuh/etc., even though devs have not explicitly confirmed it is Leviathan).

    Note 2 : I also included some items which are not 100% sure to happen due to them being a 'probably will happen' kind of statement from the developers, rather than a guarantee, such as the BRD Nerfs.

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  3. #2

    Warlord
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    So I don't suppose they will add the Addon support yet.

  4. #3

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    Yoshida posted this Today on Lodstone


    Upcoming Changes to Allagan Tomestone Acquisition
    Producer and director Yoshi-P here.

    Recently, we've noticed a number of threads discussing the weekly limit on Allagan tomestones of mythology. I'd like to talk about the reasons for this limit, as well as changes coming in patch 2.1 that will affect their acquisition.

    Progression in FFXIV
    As you'd expect, there are many more factors to consider when designing an MMORPG like FFXIV, compared to a stand-alone console game. These factors heavily influence combat design and balance.

    Each encounter in FFXIV: ARR is crafted with a particular difficulty in mind. As players grow stronger by increasing their level, they will be able to complete early encounters. However, upon reaching level 50, players who wish to become even more powerful and tackle the hardest challenges must instead obtain better gear, thus increasing their item level. The time required to do so is dictated either by drop rates, or by the rate at which tomestones can be acquired, depending on the gear being sought.

    Progression can therefore be described as follows:

    • Players reach level 50 while clearing the main scenario.
    • Upon reaching level 50, players begin acquiring gear to raise their item level.
    • Players take on encounters appropriate for their item level, acquiring new gear.
    • Upon acquiring new gear, players raise their item level, allowing them to challenge more difficult encounters.

    Our ultimate goal is to give players the freedom to advance at their own pace. Having said that, the current design has room for improvement, which is why we will be implementing changes with patch 2.1.

    Expectations for Progression Until Patch 2.1
    From the initial release of FFXIV: ARR, we predicted it would take roughly a month and a half for the most dedicated players to reach the Binding of Coil of Bahamut, and roughly two months for the general player population. Furthermore, we wanted players to acquire gear using Allagan tomestones of mythology in tandem with clearing the Binding Coil. This served as the basis for determining the rate at which tomestones can be earned, which is currently limited to 300 tomestones of mythology per week. With the release of patch 2.1, this limit will be increased to about 450 tomestones per week, for reasons which will be explained at the end.

    The Two Paths for Player Progression
    One unique quality of MMORPGs is that, depending on how much time they have to play, a disparity between players can easily emerge. For example, let's say player A plays two hours per day, and player B plays five hours per day. After a week, there's a difference of 21 hours, after five weeks a difference of 105 hours, and after ten weeks a difference of 210 hours. MMORPGs are designed to be played over a long period of time, and as such, this gap between players will only increase as time goes on. This inevitably leads to several problems:


    • It becomes difficult for new players to join.
    • Casual players are likely to lose motivation to play.
    • The community is likely to become fragmented.

    In an attempt to combat these trends, and also to encourage users to continue playing, most developers of the first generation of MMORPGs decided that items should only drop a fraction of the time. Because the chance of obtaining items was so low, it took a relatively long amount of time to obtain gear, meaning users would play longer.

    However, when considering the lifestyle of users in today's market, the freedom to play at a more leisurely pace is essential. With no option but to continue running through instances, with no guarantee that the desired can be obtained, users are more likely to become stressed and stop playing all together.

    These concerns led to the birth of the token system, which we have adopted for FFXIV: ARR. The merit of this system is that, although there is a limit on tomestone acquisition, users are guaranteed to obtain desired items after obtaining a set number of tokens.

    Because every duty in ARR offers a set number of tomestones, players can easily determine how many instances they need to clear and how much time it will take. They can then play at their own pace to acquire the gear they desire. Furthermore, the more difficult encounters also incorporate a more traditional system of drop rewards. This offers players two options:


    • Play through the Binding Coil of Bahamut and obtain gear from drops.
    • Collect Allagan tomestones of mythology to exchange for gear.


    Although these methods are different, each allows for the acquisition of level 90 gear.

    In short, players who have ample time to play are free to collect tomestones, or challenge the Binding Coil, and those who have less time can still acquire tomestones at their leisure. Despite the difference in time available to players, the game is designed so that everyone can potentially obtain item level 90 gear.

    However, please bear in mind that high-item-level gear alone may not enough to overcome some challenges. Because of the armory system’s design, end game encounters have been balanced for players who have not only leveled one job to 50, but who have also obtained abilities from other classes. That being said, we have no plans to make multiple jobs a requirement.

    Providing Additional Paths for Player Progression
    There's one key problem with the encounters available in 2.0: the limited number of options leads to linear progression for battle classes, and essentially leaves crafters and gathers by the wayside.

    To be more specific, players are being pressured to join a party to play through a limited selection of instances for tomestones; there are few, if any, options for those who wish to collect them leisurely, efficiently, or even alone. Patch 2.1 will serve as a means to resolve this problem, giving players many more options to collect tomestones and play as they see fit.

    Here is an example of how the upcoming update will appeal to more players:
    Beast Tribe Quests
    - Learn about the beast tribes in daily quests and acquire tomestones.
    Treasure Hunts
    - Search for buried treasure with up to four players and obtain crafting material, consumable items, and tomestones.
    Duty Roulette
    - Join a duty at random and receive bonus tomestones and experience points.
    Housing
    - Build and furnish a home with the aid of Eorzea's crafters and gatherers, or use your own skills to do the same.
    Wolves' Den
    - Test your combat skills against your fellow players, earning fame and fortune.
    Crystal Tower
    - Challenge an ancient tower with 23 of your strongest allies and face the dangers within.
    Pharos Sirius
    - Explore an abandoned lighthouse to obtain new gear and tomestones.
    Two Hard Mode Dungeons
    - Face greater dangers to obtain new gear and tomestones.
    Aesthetician
    - Keep your characters fresh by changing their appearance.
    Extreme Primal Battles and Good King Moggle Mog
    - Confront a mysterious new enemy and three familiar foes to obtain new gear and tomestones.
    New Main Scenario Quests
    - Work together with the Scions of the Seventh Dawn for the sake of Eorzea.
    New Side Quests
    - Take part in additional side stories to learn more about the peoples and cultures of Eorzea.

    As you can see, this upcoming update will add more options for adventuring alone or in a group; the means to challenge other players in PvP; more incentive to craft, gather, and collect items; and new chapters in the game's ongoing story.

    Patch 2.2 will introduce the next section of the Binding Coil of Bahamut, and we highly encourage players seeking a challenge to prepare for the new dangers ahead. To those of you have obtained all available gear in the Binding Coil, we hope you'll give the Wolves' Den a try and see how you fare against your fellow dungeon runners.

    Raising the Tomestone Cap in 2.1
    As I explained previously, because there are only a few ways to acquire tomestones, players have had no choice but to run the same dungeons over and over. While there are those who are fine with the current state of affairs, there are others who dislike the limit, as well as those who feel obligated to hit the weekly cap.

    A. Players who dislike the limit:
    -> “Once I reach the weekly cap, there's nothing else to do. If the limit was raised or removed, I would have a reason to play more.”
    B. Players who feel obligated to hit the cap
    -> “If I don't hit the weekly cap, I’ll fall behind. But having only a handful of dungeons is boring. I just want it over with fast.”
    If we were to increase the weekly limit before patch 2.1, players who fall under category B would increase significantly. To satisfy both types of players, we feel it best to prioritize giving players more options.

    I realize patch 2.1 was originally scheduled to be released in November, but due to problems with server congestion, and the need for server and system improvements, we were forced to delay the release one month. However, I assure you that the wait will be worth it, as the upcoming patch will not only include plenty of new content, but also improvements to the user interface and additional system updates.

    There have been several posts asking why we have not split patch 2.1 into several smaller updates, the answer to which can be found in a recent post here on the forum.

    We're working to have everything ready in a timely fashion, and we greatly appreciate your continued patience.

  5. #4

    Mohri is offline   Mohri is offline
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    In patch 2.1, we will be expanding the number of items that you can place within the armoire:

    • Seasonal items from events that took place after the launch of A Realm Reborn
    • Items from the "Lightning Strikes" event
    • Collector's Edition bonus items
    • Pre-order bonus items
    • Main tools obtained from the level 50 Disciples of the Hand class quests

  6. #5

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    Ok think I geeked out a little when i read this

    FINAL FANTASY XIV, The Lodestone | Crystal Tower Preview (12/03/2013)

    22a9b7bb4e5f17f525ef21c8c444f9d3bcad5bf3_3.png

    paladin on the right is wearing the Warrior of Light costume, I WILL be running CT till my eyes bleed just to get that costume for my vanity set.

  7. #6

    Mohri is offline   Mohri is offline
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    Reinheart Translations! 2.1 and 2.2

    Just some excerpts:

    - Primal Extreme mode loot and Crystal Tower loot will have a 1 week lockout. You have to beat all three EM Primals to loot one item.
    - Dungeon EXP increased by 150% from base EXP. On top of that you can put random roulette bonus + rest bonus. About 3x more than now.
    - Treasure Hunt - When you try to open chest there is a trap spawning mobs. Can be soloed, however Grade 5 should have PT to win fight.
    - Treasure Hunt - Gatherer finds map, but only battle class can open since it spawns mobs.
    - Beastmen daily quest - In patch 2.1 will have quest for 2 beastmen tribes, in future will have episodes for all tribes.
    - YoshiP mentions they are going to have FFXIV up on Steam
    - Patch 2.2 will have about 1.5 times more than 2.1's amount of story
    - YoshiP explains in future HM and EM primal battles coming and gives example for 2.2 will have HM/EM Leviathan.
    - PvP will have rank - At 2.1 you can rank up to 30.
    - YoshiP mentions every patch will have 2 HM dungeons and 1 completely new dungeon. Post expansion will have harder dungeon than BC.
    - YoshiP mentions the cost for housing is still not decided, they are still looking at the economy to decide carefully.
    - Once you place a furniture in your house, you can't sell them on market. (im hoping a preview system will be in place too)
    - Primal EM - Aside from ilvl90 weapon reward, Primals drop chest which has high level accessories. (!!)
    - Moggle Mog battle difficulty is in between Garuda HM and Titan HM. If you can beat Garuda but can't beat Titan, this is for you.
    - New dungeon Sirius will be the current hardest 4 player dungeon.

    Source: Reinheart aka the Guy who does live translations of Live Letters! Check him out!

    and Famitsu: A Realm Awoken

  8. #7

    Meril is offline   Meril is offline

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    - Moggle Mog battle difficulty is in between Garuda HM and Titan HM. If you can beat Garuda but can't beat Titan, this is for you.
    Then I fear good King Moggle's days are quite numbered indeed > w>;

    - Primal EM - Aside from ilvl90 weapon reward, Primals drop chest which has high level accessories. (!!)
    Now I'm worried they're going to make our relics worthless; I hope it's just a different flavor of weapon, as opposed to a "more powerful" one.

    - New dungeon Sirius will be the current hardest 4 player dungeon.
    I can't even begin to say how excited I am for this! I wonder if it'll be comparable to coil~ I really hope so, four player content is my fave thusfar <3
    They really need to make it super-tough so we have something to chew on for awhile > w<

  9. #8

    Locke is offline   Locke is offline
    Superawesomesauce


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    It isn't. It will be comparable to the difficulty of AK.. maybe a little bit harder, but not much.

  10. #9

    Warlord
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    Quote Originally Posted by Mohri View Post
    - Dungeon EXP increased by 150% from base EXP. On top of that you can put random roulette bonus + rest bonus. About 3x more than now.
    This is nice.

  11. #10

    Mohri is offline   Mohri is offline
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    the other thing im looking forward to


    FINAL FANTASY XIV, The Lodestone | Side Story Quest Preview (12/12/2013)
    HILDIRBRAND

    04fdef3dfc318453b2a04cb0129798d594958db7_0.png

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